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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader/Translation/Translator.cs
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs17
1 files changed, 13 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 1a69c511..1d7aacdd 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -16,15 +16,19 @@ namespace Ryujinx.Graphics.Shader.Translation
public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags)
{
- Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size);
+ Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size, out FeatureFlags featureFlags);
+
+ config.UsedFeatures = featureFlags;
return Translate(ops, config, size);
}
public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
{
- Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA);
- Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB);
+ Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA, out FeatureFlags featureFlagsA);
+ Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB, out FeatureFlags featureFlagsB);
+
+ config.UsedFeatures = featureFlagsA | featureFlagsB;
return Translate(Combine(opsA, opsB), config, sizeB, sizeA);
}
@@ -67,7 +71,8 @@ namespace Ryujinx.Graphics.Shader.Translation
IGpuAccessor gpuAccessor,
TranslationFlags flags,
out ShaderConfig config,
- out int size)
+ out int size,
+ out FeatureFlags featureFlags)
{
Block[] cfg;
@@ -90,6 +95,8 @@ namespace Ryujinx.Graphics.Shader.Translation
size = 0;
+ featureFlags = FeatureFlags.None;
+
return Array.Empty<Operation>();
}
@@ -192,6 +199,8 @@ namespace Ryujinx.Graphics.Shader.Translation
size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize);
+ featureFlags = context.UsedFeatures;
+
return context.GetOperations();
}