diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader/Translation/Translator.cs | |
parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Translator.cs | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 1a69c511..1d7aacdd 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -16,15 +16,19 @@ namespace Ryujinx.Graphics.Shader.Translation public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags) { - Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size); + Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size, out FeatureFlags featureFlags); + + config.UsedFeatures = featureFlags; return Translate(ops, config, size); } public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags) { - Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA); - Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB); + Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA, out FeatureFlags featureFlagsA); + Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB, out FeatureFlags featureFlagsB); + + config.UsedFeatures = featureFlagsA | featureFlagsB; return Translate(Combine(opsA, opsB), config, sizeB, sizeA); } @@ -67,7 +71,8 @@ namespace Ryujinx.Graphics.Shader.Translation IGpuAccessor gpuAccessor, TranslationFlags flags, out ShaderConfig config, - out int size) + out int size, + out FeatureFlags featureFlags) { Block[] cfg; @@ -90,6 +95,8 @@ namespace Ryujinx.Graphics.Shader.Translation size = 0; + featureFlags = FeatureFlags.None; + return Array.Empty<Operation>(); } @@ -192,6 +199,8 @@ namespace Ryujinx.Graphics.Shader.Translation size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize); + featureFlags = context.UsedFeatures; + return context.GetOperations(); } |