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authorgdkchan <gab.dark.100@gmail.com>2021-05-19 18:15:26 -0300
committerGitHub <noreply@github.com>2021-05-19 23:15:26 +0200
commit49745cfa37b247c3e49bfae126bafbe41e166bc6 (patch)
tree1a37f2f2c23791244b22529f6e228f008f984409 /Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
parentb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (diff)
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index ec8d8015..d184e6b4 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config);
- BindlessToIndexed.RunPass(blocks[blkIndex]);
+ BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
}