aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
diff options
context:
space:
mode:
authorAndrey Sukharev <SukharevAndrey@users.noreply.github.com>2022-12-05 16:47:39 +0300
committerGitHub <noreply@github.com>2022-12-05 14:47:39 +0100
commit4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch)
treec3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
parentae13f0ab4da5b371bba746c1bd6598baaa44585d (diff)
Make structs readonly when applicable (#4002)1.1.426
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs b/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
index 1c5d8c54..073e120a 100644
--- a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
+++ b/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- private struct TreeNodeUse
+ private readonly struct TreeNodeUse
{
public TreeNode Node { get; }
public int Index { get; }
@@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool Matches(in InstOp opInfo);
}
- private struct PatternTreeNodeUse
+ private readonly struct PatternTreeNodeUse
{
public IPatternTreeNode Node { get; }
public int Index { get; }