diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/TextureFormat.cs | |
parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) |
Use vector outputs for texture operations (#3939)1.1.499
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureFormat.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/TextureFormat.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureFormat.cs b/Ryujinx.Graphics.Shader/TextureFormat.cs index ecdd15cb..d4c8b96b 100644 --- a/Ryujinx.Graphics.Shader/TextureFormat.cs +++ b/Ryujinx.Graphics.Shader/TextureFormat.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader { @@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader }; } - public static VariableType GetComponentType(this TextureFormat format) + public static AggregateType GetComponentType(this TextureFormat format) { switch (format) { @@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Shader case TextureFormat.R16G16B16A16Uint: case TextureFormat.R32G32B32A32Uint: case TextureFormat.R10G10B10A2Uint: - return VariableType.U32; + return AggregateType.U32; case TextureFormat.R8Sint: case TextureFormat.R16Sint: case TextureFormat.R32Sint: @@ -119,10 +119,10 @@ namespace Ryujinx.Graphics.Shader case TextureFormat.R8G8B8A8Sint: case TextureFormat.R16G16B16A16Sint: case TextureFormat.R32G32B32A32Sint: - return VariableType.S32; + return AggregateType.S32; } - return VariableType.F32; + return AggregateType.FP32; } } } |