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authorriperiperi <rhy3756547@hotmail.com>2022-05-12 14:47:13 +0100
committerGitHub <noreply@github.com>2022-05-12 10:47:13 -0300
commit43b4b34376cdea486906f8bb4058dda3be7e1bd8 (patch)
tree66e11982136335f0d7b180f9234b326ee5b3bf10 /Ryujinx.Graphics.Shader/SupportBuffer.cs
parent92ca1cb0cbab228e5ef22645cd4f9d06b1da4766 (diff)
Implement Viewport Transform Disable (#3328)1.1.120
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/SupportBuffer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/SupportBuffer.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/SupportBuffer.cs b/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 47a47ea6..28a48c2a 100644
--- a/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
public static int FragmentAlphaTestOffset;
public static int FragmentIsBgraOffset;
+ public static int ViewportInverseOffset;
public static int FragmentRenderScaleCountOffset;
public static int GraphicsRenderScaleOffset;
public static int ComputeRenderScaleOffset;
@@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
+ ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
@@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
+ public Vector4<float> ViewportInverse;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.