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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs29
1 files changed, 23 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index b7d5efbe..2667be1d 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -24,11 +24,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private int _currEndIndex;
private int _loopEndIndex;
+ public StructuredFunction CurrentFunction { get; private set; }
+
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
- public StructuredProgramContext(int blocksCount, ShaderConfig config)
+ public StructuredProgramContext(ShaderConfig config)
+ {
+ Info = new StructuredProgramInfo();
+
+ Config = config;
+ }
+
+ public void EnterFunction(
+ int blocksCount,
+ string name,
+ VariableType returnType,
+ VariableType[] inArguments,
+ VariableType[] outArguments)
{
_loopTails = new HashSet<BasicBlock>();
@@ -45,9 +59,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_currEndIndex = blocksCount;
_loopEndIndex = blocksCount;
- Info = new StructuredProgramInfo(_currBlock);
+ CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
+ }
- Config = config;
+ public void LeaveFunction()
+ {
+ Info.Functions.Add(CurrentFunction);
}
public void EnterBlock(BasicBlock block)
@@ -185,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
- Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
+ CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
}
}
@@ -253,7 +270,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand newTemp = Local(type);
- Info.Locals.Add(newTemp);
+ CurrentFunction.Locals.Add(newTemp);
return newTemp;
}
@@ -304,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_localsMap.Add(operand, astOperand);
- Info.Locals.Add(astOperand);
+ CurrentFunction.Locals.Add(astOperand);
}
return astOperand;