diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | |
parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) |
Use vector outputs for texture operations (#3939)1.1.499
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index e9f8467d..ce57a578 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -80,9 +80,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public void EnterFunction( int blocksCount, string name, - VariableType returnType, - VariableType[] inArguments, - VariableType[] outArguments) + AggregateType returnType, + AggregateType[] inArguments, + AggregateType[] outArguments) { _loopTails = new HashSet<BasicBlock>(); @@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return gotoTempAsg; } - AstOperand gotoTemp = NewTemp(VariableType.Bool); + AstOperand gotoTemp = NewTemp(AggregateType.Bool); gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False)); @@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return _gotos.ToArray(); } - private AstOperand NewTemp(VariableType type) + public AstOperand NewTemp(AggregateType type) { AstOperand newTemp = Local(type); |