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authorriperiperi <rhy3756547@hotmail.com>2021-10-19 00:04:06 +0100
committerGitHub <noreply@github.com>2021-10-18 20:04:06 -0300
commit052deebf26beb5e62e677e8d31c2eb024beaa82f (patch)
tree4bdccfd80dfdbb976c6e3cdd904a463dc4fd3317 /Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
parentfbf40424f4d3a9aecc7fe528d7503619738ce542 (diff)
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one. The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types? * Update cache version * Add disclaimer comment * Wording
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