diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-03-03 11:02:08 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-03 15:02:08 +0100 |
commit | dc97457bf0121b9383054ca14d3c525b56b92634 (patch) | |
tree | ecd78f76805b16bb01ec8d81f99f1cb3a2a43895 /Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | |
parent | 3045c1a18644e50fd843dfce07d809e46d923ada (diff) |
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 504dc386..4758b08f 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr if (isCondSel && type == VariableType.F32) { - inst |= Instruction.FP; + inst |= Instruction.FP32; } dest.VarType = type; |