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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
index a37e1a3e..4c6d17a0 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public static void Optimize(StructuredProgramContext context)
{
- AstBlock mainBlock = context.Info.MainBlock;
+ AstBlock mainBlock = context.CurrentFunction.MainBlock;
// When debug mode is enabled, we disable expression propagation
// (this makes comparison with the disassembly easier).
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
visitor.Block.Remove(assignment);
- context.Info.Locals.Remove(propVar);
+ context.CurrentFunction.Locals.Remove(propVar);
}
}
}