diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-10-25 17:00:44 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-25 17:00:44 -0300 |
commit | 49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch) | |
tree | eceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs | |
parent | 973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff) |
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs index a37e1a3e..4c6d17a0 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { public static void Optimize(StructuredProgramContext context) { - AstBlock mainBlock = context.Info.MainBlock; + AstBlock mainBlock = context.CurrentFunction.MainBlock; // When debug mode is enabled, we disable expression propagation // (this makes comparison with the disassembly easier). @@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { visitor.Block.Remove(assignment); - context.Info.Locals.Remove(propVar); + context.CurrentFunction.Locals.Remove(propVar); } } } |