diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs | |
parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) |
Use vector outputs for texture operations (#3939)1.1.499
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs index a8474955..19397256 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs @@ -1,4 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System.Numerics; using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; @@ -56,5 +58,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr _sources[index] = source; } + + public AggregateType GetVectorType(AggregateType scalarType) + { + int componentsCount = BitOperations.PopCount((uint)Index); + + AggregateType type = scalarType; + + switch (componentsCount) + { + case 2: type |= AggregateType.Vector2; break; + case 3: type |= AggregateType.Vector3; break; + case 4: type |= AggregateType.Vector4; break; + } + + return type; + } } }
\ No newline at end of file |