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authorgdk <gab.dark.100@gmail.com>2019-11-08 17:29:41 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit769c02235f489f02b1791e6e76dc8b3ab18028ee (patch)
treeef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
parent1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff)
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
index 1607ffec..76eee71e 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public Instruction Inst { get; }
- public int ComponentMask { get; }
+ public int Index { get; }
private IAstNode[] _sources;
@@ -24,12 +24,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddUse(source, this);
}
- ComponentMask = 1;
+ Index = 0;
}
- public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources)
+ public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
{
- ComponentMask = compMask;
+ Index = index;
}
public IAstNode GetSource(int index)