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authorgdkchan <gab.dark.100@gmail.com>2022-12-29 12:09:34 -0300
committerGitHub <noreply@github.com>2022-12-29 16:09:34 +0100
commit9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch)
treee0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
parent52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff)
Use vector outputs for texture operations (#3939)1.1.499
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
index 97ff3ca9..1fc0035f 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
@@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
@@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public OperandType Type { get; }
- public VariableType VarType { get; set; }
+ public AggregateType VarType { get; set; }
public int Value { get; }
@@ -22,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Defs = new HashSet<IAstNode>();
Uses = new HashSet<IAstNode>();
- VarType = VariableType.S32;
+ VarType = AggregateType.S32;
}
public AstOperand(Operand operand) : this()