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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs
new file mode 100644
index 00000000..a2163d14
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs
@@ -0,0 +1,51 @@
+namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
+{
+ enum IoVariable
+ {
+ Invalid,
+
+ BackColorDiffuse,
+ BackColorSpecular,
+ BaseInstance,
+ BaseVertex,
+ ClipDistance,
+ CtaId,
+ DrawIndex,
+ FogCoord,
+ FragmentCoord,
+ FragmentOutputColor,
+ FragmentOutputDepth,
+ FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
+ FrontColorDiffuse,
+ FrontColorSpecular,
+ FrontFacing,
+ InstanceId,
+ InstanceIndex,
+ InvocationId,
+ Layer,
+ PatchVertices,
+ PointCoord,
+ PointSize,
+ Position,
+ PrimitiveId,
+ SubgroupEqMask,
+ SubgroupGeMask,
+ SubgroupGtMask,
+ SubgroupLaneId,
+ SubgroupLeMask,
+ SubgroupLtMask,
+ SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
+ SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
+ TessellationCoord,
+ TessellationLevelInner,
+ TessellationLevelOuter,
+ TextureCoord,
+ ThreadId,
+ ThreadKill,
+ UserDefined,
+ VertexId,
+ VertexIndex,
+ ViewportIndex,
+ ViewportMask
+ }
+} \ No newline at end of file