diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs | |
parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) |
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs new file mode 100644 index 00000000..a2163d14 --- /dev/null +++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/IoVariable.cs @@ -0,0 +1,51 @@ +namespace Ryujinx.Graphics.Shader.IntermediateRepresentation +{ + enum IoVariable + { + Invalid, + + BackColorDiffuse, + BackColorSpecular, + BaseInstance, + BaseVertex, + ClipDistance, + CtaId, + DrawIndex, + FogCoord, + FragmentCoord, + FragmentOutputColor, + FragmentOutputDepth, + FragmentOutputIsBgra, // TODO: Remove and use constant buffer access. + FrontColorDiffuse, + FrontColorSpecular, + FrontFacing, + InstanceId, + InstanceIndex, + InvocationId, + Layer, + PatchVertices, + PointCoord, + PointSize, + Position, + PrimitiveId, + SubgroupEqMask, + SubgroupGeMask, + SubgroupGtMask, + SubgroupLaneId, + SubgroupLeMask, + SubgroupLtMask, + SupportBlockViewInverse, // TODO: Remove and use constant buffer access. + SupportBlockRenderScale, // TODO: Remove and use constant buffer access. + TessellationCoord, + TessellationLevelInner, + TessellationLevelOuter, + TextureCoord, + ThreadId, + ThreadKill, + UserDefined, + VertexId, + VertexIndex, + ViewportIndex, + ViewportMask + } +}
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