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authorgdkchan <gab.dark.100@gmail.com>2022-11-18 23:27:54 -0300
committerGitHub <noreply@github.com>2022-11-18 23:27:54 -0300
commit2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (patch)
tree9d9e33db173a6dfc9e3fa0c05b3421a74f621d14 /Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent7373ec579226e198d3d7825811eb592489acee1c (diff)
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)1.1.364
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index f05a8527..cc690eed 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -259,6 +259,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries host support for writes to Layer from vertex or tessellation shader stages.
+ /// </summary>
+ /// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
+ bool QueryHostSupportsLayerVertexTessellation()
+ {
+ return true;
+ }
+
+ /// <summary>
/// Queries host GPU non-constant texture offset support.
/// </summary>
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>