diff options
author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs | |
parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs new file mode 100644 index 00000000..0da1ca76 --- /dev/null +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTextureBase.cs @@ -0,0 +1,14 @@ +using Ryujinx.Graphics.Shader.Instructions; + +namespace Ryujinx.Graphics.Shader.Decoders +{ + class OpCodeTextureBase : OpCode + { + public int HandleOffset { get; } + + public OpCodeTextureBase(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) + { + HandleOffset = opCode.Extract(36, 13); + } + } +} |