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authorgdkchan <gab.dark.100@gmail.com>2022-10-01 02:35:52 -0300
committerGitHub <noreply@github.com>2022-10-01 02:35:52 -0300
commit9c2500de5ffa76d74e1761be9e6a1e50b36af7c5 (patch)
tree5c7f443b4cf5d424df67c5e5abfaaa2a71fa28e7 /Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
parentdbe43c17199a96e86175c9dd39d6062ce58cefb4 (diff)
Fix incorrect tessellation inputs/outputs (#3728)1.1.283
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs83
1 files changed, 47 insertions, 36 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 1ab91f77..fd284316 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
- { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
- { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
- { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
- if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
+ if (perPatch)
+ {
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ value -= AttributeConsts.UserAttributePerPatchBase;
+
+ return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
+ }
+ else if (value < AttributeConsts.UserAttributePerPatchBase)
+ {
+ return value switch
+ {
+ AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
+ AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
+ AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
+ AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
+ AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
+ AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
+ _ => null
+ };
+ }
+ }
+ else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
@@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
- if (!indexable && perPatch)
- {
- prefix = DefaultNames.PerPatchAttributePrefix;
- }
-
if (indexable)
{
string name = prefix;
@@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}