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authorEmmanuel Hansen <emmausssss@gmail.com>2022-08-16 16:32:37 +0000
committerGitHub <noreply@github.com>2022-08-16 16:32:37 +0000
commitc8f9292babd5aa6021ce1bd6a977130baebb7de3 (patch)
treee6e62d79d08726129485476078732f9b89f6ab5c /Ryujinx.Graphics.OpenGL/Window.cs
parent0ec933a6152ebb7724da1e3a05a5ae1c2ea07b2f (diff)
Avalonia - Couple fixes and improvements to vulkan (#3483)1.1.219
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index e5a7ebf0..f67c6a72 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -58,6 +58,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
}
+ public void ChangeVSyncMode(bool vsyncEnabled) { }
+
private void CreateStagingFramebuffer()
{
_stagingFrameBuffer = GL.GenFramebuffer();