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authorgdkchan <gab.dark.100@gmail.com>2020-03-29 00:02:58 -0300
committerGitHub <noreply@github.com>2020-03-29 14:02:58 +1100
commitab4867505ec0d3f5a9ec4f042ccd6f7890e3632e (patch)
treeb3956fc821e0dcb8c8c3edc9dcae5eadf83ce29d /Ryujinx.Graphics.OpenGL/Window.cs
parent06bf25521ff3ab2ad82eb49cde2bb6f90324caa2 (diff)
Implement GPU scissors (#1058)
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index 2689a7c4..c9b7daeb 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -9,13 +9,17 @@ namespace Ryujinx.Graphics.OpenGL
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
+ private readonly Renderer _renderer;
+
private int _width;
private int _height;
private int _copyFramebufferHandle;
- public Window()
+ public Window(Renderer renderer)
{
+ _renderer = renderer;
+
_width = NativeWidth;
_height = NativeHeight;
}
@@ -35,13 +39,13 @@ namespace Ryujinx.Graphics.OpenGL
_height = height;
}
-
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
{
bool[] oldFramebufferColorWritemask = new bool[4];
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
+
GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
@@ -55,6 +59,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+ GL.Disable(EnableCap.ScissorTest);
+
GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1;
@@ -119,6 +125,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ ((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
}
private int GetCopyFramebufferHandleLazy()