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authorgdkchan <gab.dark.100@gmail.com>2021-05-24 04:38:38 -0300
committerGitHub <noreply@github.com>2021-05-24 17:38:38 +1000
commit3fd6b55f04df0a5751985be1440809bc591e02d1 (patch)
tree27863cd93c7a490070c9dad59aa2f93f65e20924 /Ryujinx.Graphics.OpenGL/VertexArray.cs
parent79092310fa5510f3b8e9f1e0183de6dea9dad98a (diff)
Fix value of constant vertex attributes (#2307)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/VertexArray.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/VertexArray.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 17703cd1..b31bf723 100644
--- a/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.OpenGL
if (attrib.IsZero)
{
// Disabling the attribute causes the shader to read a constant value.
- // The value is configurable, but by default is a vector of (0, 0, 0, 1).
+ // We currently set the constant to (0, 0, 0, 0).
DisableVertexAttrib(index);
}
else
@@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
{
_vertexAttribsInUse &= ~mask;
GL.DisableVertexAttribArray(index);
+ GL.VertexAttrib4(index, 0f, 0f, 0f, 0f);
}
}