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authorgdk <gab.dark.100@gmail.com>2019-10-13 03:02:07 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1876b346fea647e8284a66bb6d62c38801035cff (patch)
tree6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics.OpenGL/Sampler.cs
parentf617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff)
Initial work
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Sampler.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Sampler.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Sampler.cs b/Ryujinx.Graphics.OpenGL/Sampler.cs
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+++ b/Ryujinx.Graphics.OpenGL/Sampler.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.GAL.Sampler;
+using OpenTK.Graphics.OpenGL;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class Sampler : ISampler
+ {
+ public int Handle { get; private set; }
+
+ public Sampler(SamplerCreateInfo info)
+ {
+ Handle = GL.GenSampler();
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
+
+ unsafe
+ {
+ float* borderColor = stackalloc float[4]
+ {
+ info.BorderColor.Red,
+ info.BorderColor.Green,
+ info.BorderColor.Blue,
+ info.BorderColor.Alpha
+ };
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
+ }
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
+ }
+
+ public void Bind(int unit)
+ {
+ GL.BindSampler(unit, Handle);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteSampler(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}