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authormageven <62494521+mageven@users.noreply.github.com>2020-08-02 20:11:24 +0530
committerGitHub <noreply@github.com>2020-08-02 16:41:24 +0200
commitf0c91d9efb7eff0b8bbe8fc8d4901af5a9d59005 (patch)
treedadfcd28cc2a0e26cd4a776bf93074db17488de4 /Ryujinx.Graphics.OpenGL/Renderer.cs
parent1457ab54560a9e76a8ade68879d710f7cc533294 (diff)
Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 49324637..e7a8a96b 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@@ -96,8 +97,10 @@ namespace Ryujinx.Graphics.OpenGL
return _counters.QueueReport(type, resultHandler);
}
- public void Initialize()
+ public void Initialize(GraphicsDebugLevel glLogLevel)
{
+ Debugger.Initialize(glLogLevel);
+
PrintGpuInformation();
_counters.Initialize();