diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-05-04 03:24:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 12:24:59 +1000 |
commit | cd48576f5846aa89a36bfc833e9de5dde9627aed (patch) | |
tree | 5bf04a43725cf7fdc098cde59856798a67b839e0 /Ryujinx.Graphics.OpenGL/Renderer.cs | |
parent | 651a07c6c2a3e89c059d56e916c45e1881d56abc (diff) |
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Renderer.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index 3f718345..b3ae8c33 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,7 +1,9 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; +using System; namespace Ryujinx.Graphics.OpenGL { @@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL HwCapabilities.MaxSupportedAnisotropy); } - public ulong GetCounter(CounterType type) + public void UpdateCounters() { - return _counters.GetCounter(type); + _counters.Update(); + } + + public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler) + { + return _counters.QueueReport(type, resultHandler); } public void Initialize() @@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL public void ResetCounter(CounterType type) { - _counters.ResetCounter(type); + _counters.QueueReset(type); } public void Dispose() @@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL TextureCopy.Dispose(); _pipeline.Dispose(); _window.Dispose(); + _counters.Dispose(); } } } |