diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-05-23 06:46:09 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-23 11:46:09 +0200 |
commit | 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch) | |
tree | 1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.OpenGL/Renderer.cs | |
parent | cc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff) |
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Renderer.cs | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index b3ae8c33..15b223f5 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,6 +1,7 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; using System; @@ -38,9 +39,9 @@ namespace Ryujinx.Graphics.OpenGL return new Shader(shader); } - public IBuffer CreateBuffer(int size) + public BufferHandle CreateBuffer(int size) { - return new Buffer(size); + return Buffer.Create(size); } public IProgram CreateProgram(IShader[] shaders) @@ -58,6 +59,16 @@ namespace Ryujinx.Graphics.OpenGL return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView(); } + public void DeleteBuffer(BufferHandle buffer) + { + Buffer.Delete(buffer); + } + + public byte[] GetBufferData(BufferHandle buffer, int offset, int size) + { + return Buffer.GetData(buffer, offset, size); + } + public Capabilities GetCapabilities() { return new Capabilities( @@ -68,6 +79,11 @@ namespace Ryujinx.Graphics.OpenGL HwCapabilities.MaxSupportedAnisotropy); } + public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data) + { + Buffer.SetData(buffer, offset, data); + } + public void UpdateCounters() { _counters.Update(); |