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authorgdkchan <gab.dark.100@gmail.com>2022-02-16 19:15:39 -0300
committerGitHub <noreply@github.com>2022-02-16 23:15:39 +0100
commit3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch)
treeaa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.OpenGL/Renderer.cs
parentab5d77c0c4925955180dc51e9f289187ce6f2901 (diff)
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Renderer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 8d44f2e4..a99ecfcc 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL
return Buffer.Create(size);
}
- public IProgram CreateProgram(IShader[] shaders)
+ public IProgram CreateProgram(IShader[] shaders, ShaderInfo info)
{
- return new Program(shaders);
+ return new Program(shaders, info.FragmentOutputMap);
}
public ISampler CreateSampler(SamplerCreateInfo info)
@@ -202,9 +202,9 @@ namespace Ryujinx.Graphics.OpenGL
_sync.Dispose();
}
- public IProgram LoadProgramBinary(byte[] programBinary)
+ public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
- return new Program(programBinary);
+ return new Program(programBinary, hasFragmentShader, info.FragmentOutputMap);
}
public void CreateSync(ulong id)