diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-05-04 03:24:59 +0100 |
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committer | GitHub <noreply@github.com> | 2020-05-04 12:24:59 +1000 |
commit | cd48576f5846aa89a36bfc833e9de5dde9627aed (patch) | |
tree | 5bf04a43725cf7fdc098cde59856798a67b839e0 /Ryujinx.Graphics.OpenGL/Queries/Counters.cs | |
parent | 651a07c6c2a3e89c059d56e916c45e1881d56abc (diff) |
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Queries/Counters.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Queries/Counters.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs new file mode 100644 index 00000000..7560fb17 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs @@ -0,0 +1,57 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class Counters : IDisposable + { + private CounterQueue[] _counterQueues; + + public Counters() + { + int count = Enum.GetNames(typeof(CounterType)).Length; + + _counterQueues = new CounterQueue[count]; + } + + public void Initialize() + { + for (int index = 0; index < _counterQueues.Length; index++) + { + CounterType type = (CounterType)index; + _counterQueues[index] = new CounterQueue(type); + } + } + + public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler) + { + return _counterQueues[(int)type].QueueReport(resultHandler); + } + + public void QueueReset(CounterType type) + { + _counterQueues[(int)type].QueueReset(); + } + + public void Update() + { + foreach (var queue in _counterQueues) + { + queue.Flush(false); + } + } + + public void Flush(CounterType type) + { + _counterQueues[(int)type].Flush(true); + } + + public void Dispose() + { + foreach (var queue in _counterQueues) + { + queue.Dispose(); + } + } + } +} |