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authorgdkchan <gab.dark.100@gmail.com>2022-11-10 13:38:38 -0300
committerGitHub <noreply@github.com>2022-11-10 13:38:38 -0300
commita6a67a2b7add9a9dc8c4f0bab730957b8ebaf6e8 (patch)
tree55bf091161239e653d7c5b0eea03d4201835911d /Ryujinx.Graphics.OpenGL/Pipeline.cs
parentc6d05301aae7509ea6a1ec29d39a72bac94d80b0 (diff)
Minor improvement to Vulkan pipeline state and bindings management (#3829)1.1.340
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 5f224625..5911758e 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -919,6 +919,7 @@ namespace Ryujinx.Graphics.OpenGL
if (texture == null)
{
+ GL.BindImageTexture(binding, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
return;
}
@@ -1275,6 +1276,10 @@ namespace Ryujinx.Graphics.OpenGL
((TextureBase)texture).Bind(binding);
}
}
+ else
+ {
+ TextureBase.ClearBinding(binding);
+ }
Sampler glSampler = (Sampler)sampler;