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authorgdkchan <gab.dark.100@gmail.com>2021-01-12 18:50:54 -0300
committerGitHub <noreply@github.com>2021-01-13 08:50:54 +1100
commitdf820a72def62319fe97236a2006c64bfb7c065a (patch)
tree0e5d2c4f278548245e828e67194ff03d04532ce3 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent68f6b79fd3f06ea572d5f0edd5fc8cbaee1ae449 (diff)
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path) * Remove blank line
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 8b0a86aa..b6a34e9c 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -91,6 +91,11 @@ namespace Ryujinx.Graphics.OpenGL
_tfEnabled = true;
}
+ public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
+ {
+ Buffer.Clear(destination, offset, size, value);
+ }
+
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
{
GL.ColorMask(
@@ -102,7 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
- GL.ClearBuffer(ClearBuffer.Color, index, colors);
+ GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
RestoreComponentMask(index);
@@ -133,11 +138,11 @@ namespace Ryujinx.Graphics.OpenGL
}
else if (depthMask)
{
- GL.ClearBuffer(ClearBuffer.Depth, 0, ref depthValue);
+ GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Depth, 0, ref depthValue);
}
else if (stencilMask != 0)
{
- GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencilValue);
+ GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
}
if (stencilMaskChanged)