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authormageven <62494521+mageven@users.noreply.github.com>2020-08-04 05:02:53 +0530
committerGitHub <noreply@github.com>2020-08-04 01:32:53 +0200
commita33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df (patch)
treed3eee67f25c3a302fa23dc39670438e7ebbfd35c /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent60db4c353099e8656a330ede03fdbe57a421fa47 (diff)
Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 69bd7844..b5eb3543 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
+ Logger.Debug?.Print(LogClass.Gpu, "Dispatch error, shader not linked.");
return;
}
@@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
+ Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
@@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
- Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
+ Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}