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authormageven <62494521+mageven@users.noreply.github.com>2020-05-04 07:34:49 +0530
committerGitHub <noreply@github.com>2020-05-04 12:04:49 +1000
commit53369e79bdc34440a48e932e7024bab92f30f957 (patch)
tree43ddc5f5d334f22933691d4bf5aa9c45fcac9636 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parent12399b8aeac82b8f80a06dbcb59a8021908d9c30 (diff)
Implement user-defined clipping on GL state pipeline (#1118)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 604d0ba3..dc04805d 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -811,6 +811,17 @@ namespace Ryujinx.Graphics.OpenGL
SetBuffer(index, stage, buffer, isStorage: false);
}
+ public void SetUserClipDistance(int index, bool enableClip)
+ {
+ if (!enableClip)
+ {
+ GL.Disable(EnableCap.ClipDistance0 + index);
+ return;
+ }
+
+ GL.Enable(EnableCap.ClipDistance0 + index);
+ }
+
public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
{
EnsureVertexArray();