diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.OpenGL/Pipeline.cs | |
parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) |
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Pipeline.cs | 140 |
1 files changed, 89 insertions, 51 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index 5911758e..3b234eb0 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -586,6 +586,95 @@ namespace Ryujinx.Graphics.OpenGL } } + public void DrawIndexedIndirect(BufferRange indirectBuffer) + { + if (!_program.IsLinked) + { + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); + return; + } + + PreDrawVbUnbounded(); + + _vertexArray.SetRangeOfIndexBuffer(); + + GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); + + GL.DrawElementsIndirect(_primitiveType, _elementsType, (IntPtr)indirectBuffer.Offset); + + _vertexArray.RestoreIndexBuffer(); + + PostDraw(); + } + + public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + if (!_program.IsLinked) + { + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); + return; + } + + PreDrawVbUnbounded(); + + _vertexArray.SetRangeOfIndexBuffer(); + + GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); + GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32()); + + GL.MultiDrawElementsIndirectCount( + _primitiveType, + (All)_elementsType, + (IntPtr)indirectBuffer.Offset, + (IntPtr)parameterBuffer.Offset, + maxDrawCount, + stride); + + _vertexArray.RestoreIndexBuffer(); + + PostDraw(); + } + + public void DrawIndirect(BufferRange indirectBuffer) + { + if (!_program.IsLinked) + { + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); + return; + } + + PreDrawVbUnbounded(); + + GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); + + GL.DrawArraysIndirect(_primitiveType, (IntPtr)indirectBuffer.Offset); + + PostDraw(); + } + + public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + if (!_program.IsLinked) + { + Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); + return; + } + + PreDrawVbUnbounded(); + + GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); + GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32()); + + GL.MultiDrawArraysIndirectCount( + _primitiveType, + (IntPtr)indirectBuffer.Offset, + (IntPtr)parameterBuffer.Offset, + maxDrawCount, + stride); + + PostDraw(); + } + public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) { if (texture is TextureView view && sampler is Sampler samp) @@ -683,57 +772,6 @@ namespace Ryujinx.Graphics.OpenGL _tfEnabled = false; } - public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) - { - if (!_program.IsLinked) - { - Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); - return; - } - - PreDrawVbUnbounded(); - - GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); - GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32()); - - GL.MultiDrawArraysIndirectCount( - _primitiveType, - (IntPtr)indirectBuffer.Offset, - (IntPtr)parameterBuffer.Offset, - maxDrawCount, - stride); - - PostDraw(); - } - - public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) - { - if (!_program.IsLinked) - { - Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked."); - return; - } - - PreDrawVbUnbounded(); - - _vertexArray.SetRangeOfIndexBuffer(); - - GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32()); - GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32()); - - GL.MultiDrawElementsIndirectCount( - _primitiveType, - (All)_elementsType, - (IntPtr)indirectBuffer.Offset, - (IntPtr)parameterBuffer.Offset, - maxDrawCount, - stride); - - _vertexArray.RestoreIndexBuffer(); - - PostDraw(); - } - public void SetAlphaTest(bool enable, float reference, CompareOp op) { if (!enable) |