diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.OpenGL/Image/TextureView.cs | |
parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 0b24a296..02353ffa 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Image TextureStorage parent, TextureCreateInfo info, int firstLayer, - int firstLevel) : base(info) + int firstLevel) : base(info, parent.ScaleFactor) { _renderer = renderer; _parent = parent; @@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.OpenGL.Image // So we emulate that here with a texture copy (see the first CopyTo overload). // However right now it only does a single copy right after the view is created, // so it doesn't work for all cases. - TextureView emulatedView = (TextureView)_renderer.CreateTexture(info); + TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor); emulatedView._emulatedViewParent = this; @@ -122,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL.Image { if (_incompatibleFormatView == null) { - _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info); + _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor); } - TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0); + TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0, ScaleFactor); return _incompatibleFormatView.Handle; } @@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { if (_incompatibleFormatView != null) { - TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel); + TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel, ScaleFactor); } } @@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { TextureView destinationView = (TextureView)destination; - TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel); + TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel, ScaleFactor); if (destinationView._emulatedViewParent != null) { @@ -157,7 +157,8 @@ namespace Ryujinx.Graphics.OpenGL.Image 0, destinationView.FirstLayer, 0, - destinationView.FirstLevel); + destinationView.FirstLevel, + ScaleFactor); } } |