diff options
author | riperiperi <rhy3756547@hotmail.com> | 2023-03-19 20:56:48 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-19 17:56:48 -0300 |
commit | 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch) | |
tree | 21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.OpenGL/Image/TextureView.cs | |
parent | 67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff) |
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps
- Missing OOM handling
- Missing `_map` data safety when remapping
- Copy may not have completed yet (needs some kind of fence)
- Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)
* Ensure migrated data is in place before flushing.
* Fix issue where old waitable would be signalled.
- There is a real issue where existing Auto<> references need to be replaced.
* Swap bound Auto<> instances when swapping buffer backing
* Fix conversion buffers
* Don't try move buffers if the host has shared memory.
* Make GPU methods return PinnedSpan with scope
* Storage Hint
* Fix stupidity
* Fix rebase
* Tweak rules
Attempt to sidestep BOTW slowdown
* Remove line
* Migrate only when command buffers flush
* Change backing swap log to debug
* Address some feedback
* Disallow backing swap when the flush lock is held by the current thread
* Make PinnedSpan from ReadOnlySpan explicitly unsafe
* Fix some small issues
- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.
* Remove alternative flags
* Address feedback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 44df441f..ddc5f9a3 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.OpenGL.Image _renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter); } - public unsafe ReadOnlySpan<byte> GetData() + public unsafe PinnedSpan<byte> GetData() { int size = 0; int levels = Info.GetLevelsClamped(); @@ -196,16 +196,16 @@ namespace Ryujinx.Graphics.OpenGL.Image data = FormatConverter.ConvertD24S8ToS8D24(data); } - return data; + return PinnedSpan<byte>.UnsafeFromSpan(data); } - public unsafe ReadOnlySpan<byte> GetData(int layer, int level) + public unsafe PinnedSpan<byte> GetData(int layer, int level) { int size = Info.GetMipSize(level); if (HwCapabilities.UsePersistentBufferForFlush) { - return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level); + return PinnedSpan<byte>.UnsafeFromSpan(_renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level)); } else { @@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.OpenGL.Image int offset = WriteTo2D(target, layer, level); - return new ReadOnlySpan<byte>(target.ToPointer(), size).Slice(offset); + return new PinnedSpan<byte>((byte*)target.ToPointer() + offset, size); } } |