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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.OpenGL/Image/TextureView.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureView.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 44df441f..ddc5f9a3 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
}
- public unsafe ReadOnlySpan<byte> GetData()
+ public unsafe PinnedSpan<byte> GetData()
{
int size = 0;
int levels = Info.GetLevelsClamped();
@@ -196,16 +196,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
data = FormatConverter.ConvertD24S8ToS8D24(data);
}
- return data;
+ return PinnedSpan<byte>.UnsafeFromSpan(data);
}
- public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
+ public unsafe PinnedSpan<byte> GetData(int layer, int level)
{
int size = Info.GetMipSize(level);
if (HwCapabilities.UsePersistentBufferForFlush)
{
- return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level);
+ return PinnedSpan<byte>.UnsafeFromSpan(_renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level));
}
else
{
@@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
int offset = WriteTo2D(target, layer, level);
- return new ReadOnlySpan<byte>(target.ToPointer(), size).Slice(offset);
+ return new PinnedSpan<byte>((byte*)target.ToPointer() + offset, size);
}
}