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authorgdkchan <gab.dark.100@gmail.com>2020-10-29 18:57:34 -0300
committerGitHub <noreply@github.com>2020-10-29 22:57:34 +0100
commit423da5cc911bf7545746ad4fd184eff42f32dd9b (patch)
treec554fe100de8be953a8a492d4386e23e6a91b7e8 /Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
parent780c7530d69068dd651c33e18828e23dc6977d90 (diff)
Scale texture resolution before sending to backend (#1646)
* Work * Propagate scale factor to copy temp. Not really needed, just here for consistency * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs37
1 files changed, 17 insertions, 20 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
index 635b6c2c..b34b02bf 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -37,9 +37,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.BindTexture(target, Handle);
- int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
- int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
-
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
SizedInternalFormat internalFormat;
@@ -60,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget1d.Texture1D,
Info.Levels,
internalFormat,
- width);
+ Info.Width);
break;
case Target.Texture1DArray:
@@ -68,8 +65,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture1DArray,
Info.Levels,
internalFormat,
- width,
- height);
+ Info.Width,
+ Info.Height);
break;
case Target.Texture2D:
@@ -77,8 +74,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture2D,
Info.Levels,
internalFormat,
- width,
- height);
+ Info.Width,
+ Info.Height);
break;
case Target.Texture2DArray:
@@ -86,8 +83,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture2DArray,
Info.Levels,
internalFormat,
- width,
- height,
+ Info.Width,
+ Info.Height,
Info.Depth);
break;
@@ -96,8 +93,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample2d.Texture2DMultisample,
Info.Samples,
internalFormat,
- width,
- height,
+ Info.Width,
+ Info.Height,
true);
break;
@@ -106,8 +103,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample3d.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
- width,
- height,
+ Info.Width,
+ Info.Height,
Info.Depth,
true);
break;
@@ -117,8 +114,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture3D,
Info.Levels,
internalFormat,
- width,
- height,
+ Info.Width,
+ Info.Height,
Info.Depth);
break;
@@ -127,8 +124,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.TextureCubeMap,
Info.Levels,
internalFormat,
- width,
- height);
+ Info.Width,
+ Info.Height);
break;
case Target.CubemapArray:
@@ -136,8 +133,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
(TextureTarget3d)All.TextureCubeMapArray,
Info.Levels,
internalFormat,
- width,
- height,
+ Info.Width,
+ Info.Height,
Info.Depth);
break;