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authorriperiperi <rhy3756547@hotmail.com>2021-04-17 21:16:28 +0100
committerGitHub <noreply@github.com>2021-04-17 22:16:28 +0200
commit38be18ef2a36c9c6a35a49ff685df9ebbab8baa7 (patch)
treeb561e6c42a36d4fd33e15562c74557417655c089 /Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
parentdc8c781d7a8a6778e493cca798cf2a7d298983de (diff)
Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
index c5108893..ce4616e4 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -4,10 +4,10 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
- class TextureStorage : ITextureInfo
+ class TextureStorage : ITextureInfo
{
+ public ITextureInfo Storage => this;
public int Handle { get; private set; }
- public int StorageHandle => Handle;
public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; }