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authorriperiperi <rhy3756547@hotmail.com>2020-11-20 16:30:59 +0000
committerGitHub <noreply@github.com>2020-11-20 13:30:59 -0300
commitcf7044e37bc628f25525941d25b830594b833428 (patch)
tree3da120676707d1ee7f4c2fcc2273ce036d6fd821 /Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
parent9852cb9c9ea3793eaef405ebb671052bb4b6643a (diff)
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1 Still needs ability to take and set width/height slices. (using pack paramaters) * PBO Copies pt 2 * Some fixes and cleanup. * Misc Cleanup * Move handle into the TextureInfo interface. This interface is shared between texture storages and views. * Move unscaled copy to the TextureCopy class. * Address feedback.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs195
1 files changed, 194 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index 191e9b63..74832dd8 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -1,5 +1,6 @@
-using Ryujinx.Graphics.GAL;
using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
@@ -80,6 +81,116 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
+ public void CopyUnscaled(
+ ITextureInfo src,
+ ITextureInfo dst,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = src.Handle;
+ int dstHandle = dst.Handle;
+
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+ int srcDepth = srcInfo.GetDepthOrLayers();
+ int srcLevels = srcInfo.Levels;
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+ int dstDepth = dstInfo.GetDepthOrLayers();
+ int dstLevels = dstInfo.Levels;
+
+ srcWidth = Math.Max(1, srcWidth >> srcLevel);
+ srcHeight = Math.Max(1, srcHeight >> srcLevel);
+
+ dstWidth = Math.Max(1, dstWidth >> dstLevel);
+ dstHeight = Math.Max(1, dstHeight >> dstLevel);
+
+ if (dstInfo.Target == Target.Texture3D)
+ {
+ dstDepth = Math.Max(1, dstDepth >> dstLevel);
+ }
+
+ int blockWidth = 1;
+ int blockHeight = 1;
+ bool sizeInBlocks = false;
+
+ // When copying from a compressed to a non-compressed format,
+ // the non-compressed texture will have the size of the texture
+ // in blocks (not in texels), so we must adjust that size to
+ // match the size in texels of the compressed texture.
+ if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
+ {
+ srcWidth *= dstInfo.BlockWidth;
+ srcHeight *= dstInfo.BlockHeight;
+ blockWidth = dstInfo.BlockWidth;
+ blockHeight = dstInfo.BlockHeight;
+
+ sizeInBlocks = true;
+ }
+ else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
+ {
+ dstWidth *= srcInfo.BlockWidth;
+ dstHeight *= srcInfo.BlockHeight;
+ blockWidth = srcInfo.BlockWidth;
+ blockHeight = srcInfo.BlockHeight;
+ }
+
+ int width = Math.Min(srcWidth, dstWidth);
+ int height = Math.Min(srcHeight, dstHeight);
+ int depth = Math.Min(srcDepth, dstDepth);
+ int levels = Math.Min(srcLevels, dstLevels);
+
+ for (int level = 0; level < levels; level++)
+ {
+ // Stop copy if we are already out of the levels range.
+ if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
+ {
+ break;
+ }
+
+ if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
+ {
+ PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
+ }
+ else
+ {
+ int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
+ int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
+
+ GL.CopyImageSubData(
+ srcHandle,
+ srcInfo.Target.ConvertToImageTarget(),
+ srcLevel + level,
+ 0,
+ 0,
+ srcLayer,
+ dstHandle,
+ dstInfo.Target.ConvertToImageTarget(),
+ dstLevel + level,
+ 0,
+ 0,
+ dstLayer,
+ copyWidth,
+ copyHeight,
+ depth);
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+
+ if (srcInfo.Target == Target.Texture3D)
+ {
+ depth = Math.Max(1, depth >> 1);
+ }
+ }
+ }
+
private static void Attach(FramebufferTarget target, Format format, int handle)
{
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
@@ -147,6 +258,88 @@ namespace Ryujinx.Graphics.OpenGL.Image
return to;
}
+ private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
+ {
+ int dstWidth = width;
+ int dstHeight = height;
+
+ // The size of the source texture.
+ int unpackWidth = from.Width;
+ int unpackHeight = from.Height;
+
+ if (from.Info.IsCompressed != to.Info.IsCompressed)
+ {
+ if (from.Info.IsCompressed)
+ {
+ // Dest size is in pixels, but should be in blocks
+ dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
+ dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
+
+ // When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
+ unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
+ unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
+ }
+ else
+ {
+ // When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
+ unpackWidth = from.Info.Width * to.Info.BlockWidth;
+ unpackHeight = from.Info.Height * to.Info.BlockHeight;
+ }
+ }
+
+ EnsurePbo(from);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+
+ // The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
+ // The offset points to the base at which the requested layer is at.
+
+ int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
+
+ // If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
+
+ bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
+
+ if (slice)
+ {
+ // Set unpack parameters to take a slice of width/height:
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+
+ to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
+
+ if (slice)
+ {
+ // Reset unpack parameters
+ GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
+
+ if (to.Info.IsCompressed)
+ {
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
+ GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
+ }
+ }
+
+ GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+
+ return to;
+ }
+
private void EnsurePbo(TextureView view)
{
int requiredSize = 0;