diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-10 13:38:38 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-10 13:38:38 -0300 |
commit | a6a67a2b7add9a9dc8c4f0bab730957b8ebaf6e8 (patch) | |
tree | 55bf091161239e653d7c5b0eea03d4201835911d /Ryujinx.Graphics.OpenGL/Image/TextureBase.cs | |
parent | c6d05301aae7509ea6a1ec29d39a72bac94d80b0 (diff) |
Minor improvement to Vulkan pipeline state and bindings management (#3829)1.1.340
* Minor improvement to Vulkan pipeline state and bindings management
* Clean up buffer textures too
* Use glBindTextureUnit
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBase.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureBase.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs index 2e70fa82..2ab9dffb 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs @@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image GL.ActiveTexture(TextureUnit.Texture0 + unit); GL.BindTexture(target, Handle); } + + public static void ClearBinding(int unit) + { + GL.ActiveTexture(TextureUnit.Texture0 + unit); + GL.BindTextureUnit(unit, 0); + } } } |