aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2022-11-10 13:38:38 -0300
committerGitHub <noreply@github.com>2022-11-10 13:38:38 -0300
commita6a67a2b7add9a9dc8c4f0bab730957b8ebaf6e8 (patch)
tree55bf091161239e653d7c5b0eea03d4201835911d /Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
parentc6d05301aae7509ea6a1ec29d39a72bac94d80b0 (diff)
Minor improvement to Vulkan pipeline state and bindings management (#3829)1.1.340
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureBase.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureBase.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
index 2e70fa82..2ab9dffb 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
}
+
+ public static void ClearBinding(int unit)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + unit);
+ GL.BindTextureUnit(unit, 0);
+ }
}
}