diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-05-23 06:46:09 -0300 |
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committer | GitHub <noreply@github.com> | 2020-05-23 11:46:09 +0200 |
commit | 5011640b3086b86b0f0b39b60fdb2aa946d4f5c8 (patch) | |
tree | 1bd60b7714886dfe282ca1e52cfa6fca97912cdf /Ryujinx.Graphics.OpenGL/Image/Sampler.cs | |
parent | cc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (diff) |
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/Sampler.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/Sampler.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs new file mode 100644 index 00000000..e13f0da3 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Image/Sampler.cs @@ -0,0 +1,59 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class Sampler : ISampler + { + public int Handle { get; private set; } + + public Sampler(SamplerCreateInfo info) + { + Handle = GL.GenSampler(); + + GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert()); + GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert()); + + GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert()); + GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert()); + GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert()); + + GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert()); + GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert()); + + unsafe + { + float* borderColor = stackalloc float[4] + { + info.BorderColor.Red, + info.BorderColor.Green, + info.BorderColor.Blue, + info.BorderColor.Alpha + }; + + GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor); + } + + GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod); + GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod); + GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias); + + GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy); + } + + public void Bind(int unit) + { + GL.BindSampler(unit, Handle); + } + + public void Dispose() + { + if (Handle != 0) + { + GL.DeleteSampler(Handle); + + Handle = 0; + } + } + } +} |