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author | gdkchan <gab.dark.100@gmail.com> | 2022-11-18 23:27:54 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-18 23:27:54 -0300 |
commit | 2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (patch) | |
tree | 9d9e33db173a6dfc9e3fa0c05b3421a74f621d14 /Ryujinx.Graphics.OpenGL/HwCapabilities.cs | |
parent | 7373ec579226e198d3d7825811eb592489acee1c (diff) |
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)1.1.364
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex
* Shader cache version bump
* PR feedback
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index ba2cc2df..8caf11dd 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot")); + private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array")); private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc")); private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc")); private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc")); @@ -61,6 +62,7 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsQuads => _supportsQuads.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsShaderBallot => _supportsShaderBallot.Value; + public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value; public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value; public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value; public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value; |