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authorgdk <gab.dark.100@gmail.com>2019-10-13 03:02:07 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1876b346fea647e8284a66bb6d62c38801035cff (patch)
tree6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics.OpenGL/Framebuffer.cs
parentf617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff)
Initial work
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Framebuffer.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
new file mode 100644
index 00000000..40913009
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+++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -0,0 +1,116 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class Framebuffer : IDisposable
+ {
+ public int Handle { get; private set; }
+
+ private FramebufferAttachment _lastDsAttachment;
+
+ public Framebuffer()
+ {
+ Handle = GL.GenFramebuffer();
+ }
+
+ public void Bind()
+ {
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle);
+ }
+
+ public void AttachColor(int index, TextureView color)
+ {
+ GL.FramebufferTexture(
+ FramebufferTarget.Framebuffer,
+ FramebufferAttachment.ColorAttachment0 + index,
+ color?.Handle ?? 0,
+ 0);
+ }
+
+ public void AttachColor(int index, TextureView color, int layer)
+ {
+ GL.FramebufferTextureLayer(
+ FramebufferTarget.Framebuffer,
+ FramebufferAttachment.ColorAttachment0 + index,
+ color?.Handle ?? 0,
+ 0,
+ layer);
+ }
+
+ public void AttachDepthStencil(TextureView depthStencil)
+ {
+ // Detach the last depth/stencil buffer if there is any.
+ if (_lastDsAttachment != 0)
+ {
+ GL.FramebufferTexture(FramebufferTarget.Framebuffer, _lastDsAttachment, 0, 0);
+ }
+
+ if (depthStencil != null)
+ {
+ FramebufferAttachment attachment;
+
+ if (IsPackedDepthStencilFormat(depthStencil.Format))
+ {
+ attachment = FramebufferAttachment.DepthStencilAttachment;
+ }
+ else if (IsDepthOnlyFormat(depthStencil.Format))
+ {
+ attachment = FramebufferAttachment.DepthAttachment;
+ }
+ else
+ {
+ attachment = FramebufferAttachment.StencilAttachment;
+ }
+
+ GL.FramebufferTexture(
+ FramebufferTarget.Framebuffer,
+ attachment,
+ depthStencil.Handle,
+ 0);
+
+ _lastDsAttachment = attachment;
+ }
+ else
+ {
+ _lastDsAttachment = 0;
+ }
+ }
+
+ public void SetDrawBuffers(int colorsCount)
+ {
+ DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
+
+ for (int index = 0; index < colorsCount; index++)
+ {
+ drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
+ }
+
+ GL.DrawBuffers(colorsCount, drawBuffers);
+ }
+
+ private static bool IsPackedDepthStencilFormat(Format format)
+ {
+ return format == Format.D24UnormS8Uint ||
+ format == Format.D32FloatS8Uint;
+ }
+
+ private static bool IsDepthOnlyFormat(Format format)
+ {
+ return format == Format.D16Unorm ||
+ format == Format.D24X8Unorm ||
+ format == Format.D32Float;
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteFramebuffer(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}