diff options
author | mageven <62494521+mageven@users.noreply.github.com> | 2020-08-04 05:02:53 +0530 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-04 01:32:53 +0200 |
commit | a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df (patch) | |
tree | d3eee67f25c3a302fa23dc39670438e7ebbfd35c /Ryujinx.Graphics.OpenGL/Debugger.cs | |
parent | 60db4c353099e8656a330ede03fdbe57a421fa47 (diff) |
Improved Logger (#1292)
* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Debugger.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Debugger.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Debugger.cs b/Ryujinx.Graphics.OpenGL/Debugger.cs index 9d0a1f59..974e5ead 100644 --- a/Ryujinx.Graphics.OpenGL/Debugger.cs +++ b/Ryujinx.Graphics.OpenGL/Debugger.cs @@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL GL.DebugMessageCallback(_debugCallback, IntPtr.Zero); - Logger.PrintWarning(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted."); + Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted."); } private static void GLDebugHandler( @@ -63,18 +63,18 @@ namespace Ryujinx.Graphics.OpenGL switch (type) { - case DebugType.DebugTypeError : Logger.PrintError(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break; - case DebugType.DebugTypePerformance: Logger.PrintWarning(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break; - case DebugType.DebugTypePushGroup : Logger.PrintInfo(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break; - case DebugType.DebugTypePopGroup : Logger.PrintInfo(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break; + case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break; + case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break; + case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break; + case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break; default: if (source == DebugSource.DebugSourceApplication) { - Logger.PrintInfo(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO"); + Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO"); } else { - Logger.PrintDebug(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG"); + Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG"); } break; } |