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authormageven <62494521+mageven@users.noreply.github.com>2020-08-04 05:02:53 +0530
committerGitHub <noreply@github.com>2020-08-04 01:32:53 +0200
commita33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df (patch)
treed3eee67f25c3a302fa23dc39670438e7ebbfd35c /Ryujinx.Graphics.OpenGL/Debugger.cs
parent60db4c353099e8656a330ede03fdbe57a421fa47 (diff)
Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Debugger.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Debugger.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Debugger.cs b/Ryujinx.Graphics.OpenGL/Debugger.cs
index 9d0a1f59..974e5ead 100644
--- a/Ryujinx.Graphics.OpenGL/Debugger.cs
+++ b/Ryujinx.Graphics.OpenGL/Debugger.cs
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
- Logger.PrintWarning(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
+ Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
}
private static void GLDebugHandler(
@@ -63,18 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
switch (type)
{
- case DebugType.DebugTypeError : Logger.PrintError(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
- case DebugType.DebugTypePerformance: Logger.PrintWarning(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
- case DebugType.DebugTypePushGroup : Logger.PrintInfo(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
- case DebugType.DebugTypePopGroup : Logger.PrintInfo(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
+ case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
+ case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
+ case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
+ case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
default:
if (source == DebugSource.DebugSourceApplication)
{
- Logger.PrintInfo(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
+ Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
}
else
{
- Logger.PrintDebug(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
+ Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
}
break;
}