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author | Thog <me@thog.eu> | 2020-04-19 03:25:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-19 11:25:57 +1000 |
commit | 644de99e86856bad3fe24a0324c06f96cee6a401 (patch) | |
tree | 1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs | |
parent | 4960ab85f81f48553b7217261f4181e31d812a10 (diff) |
Implement GPU syncpoints (#980)
* Implement GPU syncpoints
This adds support for GPU syncpoints on the GPU backend & nvservices.
Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).
Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.
* syncpoint: address gdkchan's comments
* Add some missing logic to handle SubmitGpfifo correctly
* Handle the NV event API correctly
* evnt => hostEvent
* Finish addressing gdkchan's comments
* nvservices: write the output buffer even when an error is returned
* dma pusher: Implemnet prefetch barrier
lso fix when the commands should be prefetch.
* Partially fix prefetch barrier
* Add a missing syncpoint check in QueryEvent of NvHostSyncPt
* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel
* fix SyncptWait & SyncptWaitEx cmds logic
* Address ripinperi's comments
* Address gdkchan's comments
* Move user event management to the control channel
* Fix mm implementation, nvdec works again
* Address ripinperi's comments
* Address gdkchan's comments
* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator
* Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs new file mode 100644 index 00000000..18f614bb --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -0,0 +1,134 @@ +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Gpu.Synchronization +{ + /// <summary> + /// GPU synchronization manager. + /// </summary> + public class SynchronizationManager + { + /// <summary> + /// The maximum number of syncpoints supported by the GM20B. + /// </summary> + public const int MaxHardwareSyncpoints = 192; + + /// <summary> + /// Array containing all hardware syncpoints. + /// </summary> + private Syncpoint[] _syncpoints; + + public SynchronizationManager() + { + _syncpoints = new Syncpoint[MaxHardwareSyncpoints]; + + for (uint i = 0; i < _syncpoints.Length; i++) + { + _syncpoints[i] = new Syncpoint(i); + } + } + + /// <summary> + /// Increment the value of a syncpoint with a given id. + /// </summary> + /// <param name="id">The id of the syncpoint</param> + /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> + /// <returns>The incremented value of the syncpoint</returns> + public uint IncrementSyncpoint(uint id) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].Increment(); + } + + /// <summary> + /// Get the value of a syncpoint with a given id. + /// </summary> + /// <param name="id">The id of the syncpoint</param> + /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> + /// <returns>The value of the syncpoint</returns> + public uint GetSyncpointValue(uint id) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].Value; + } + + /// <summary> + /// Register a new callback on a syncpoint with a given id at a target threshold. + /// The callback will be called once the threshold is reached and will automatically be unregistered. + /// </summary> + /// <param name="id">The id of the syncpoint</param> + /// <param name="threshold">The target threshold</param> + /// <param name="callback">The callback to call when the threshold is reached</param> + /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> + /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns> + public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + return _syncpoints[id].RegisterCallback(threshold, callback); + } + + /// <summary> + /// Unregister a callback on a given syncpoint. + /// </summary> + /// <param name="id">The id of the syncpoint</param> + /// <param name="waiterInformation">The waiter information to unregister</param> + /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> + public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + _syncpoints[id].UnregisterCallback(waiterInformation); + } + + /// <summary> + /// Wait on a syncpoint with a given id at a target threshold. + /// The callback will be called once the threshold is reached and will automatically be unregistered. + /// </summary> + /// <param name="id">The id of the syncpoint</param> + /// <param name="threshold">The target threshold</param> + /// <param name="timeout">The timeout</param> + /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> + /// <returns>True if timed out</returns> + public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout) + { + if (id >= MaxHardwareSyncpoints) + { + throw new ArgumentOutOfRangeException(nameof(id)); + } + + using (ManualResetEvent waitEvent = new ManualResetEvent(false)) + { + var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set()); + + if (info == null) + { + return false; + } + + bool signaled = waitEvent.WaitOne(timeout); + + if (!signaled && info != null) + { + _syncpoints[id].UnregisterCallback(info); + } + + return !signaled; + } + } + } +} |