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authormageven <62494521+mageven@users.noreply.github.com>2021-03-23 00:10:07 +0530
committerGitHub <noreply@github.com>2021-03-22 19:40:07 +0100
commit69f8722e795b0d76b84efa4de52e199e9441fca7 (patch)
treeb6cbc30ea90604127d6c4a2f010b5fb756483155 /Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
parent0b022cad1e09559bd566cb90caf82ce35943752f (diff)
Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
new file mode 100644
index 00000000..623b73d7
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs
@@ -0,0 +1,13 @@
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>Shader cache loading states</summary>
+ public enum ShaderCacheState
+ {
+ /// <summary>Shader cache started loading</summary>
+ Start,
+ /// <summary>Shader cache is loading</summary>
+ Loading,
+ /// <summary>Shader cache finished loading</summary>
+ Loaded
+ }
+} \ No newline at end of file