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author | gdkchan <gab.dark.100@gmail.com> | 2023-04-24 03:34:38 -0300 |
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committer | GitHub <noreply@github.com> | 2023-04-24 08:34:38 +0200 |
commit | 4dd77316f722f6b429063784b56ddced7883ea1d (patch) | |
tree | c2dcb3142e8fd35367d313318b2467e46b284b5c /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
parent | 3f98369a17a313c32e1a00cb9b81c6695ac76f27 (diff) |
Use vector transform feedback outputs with fragment shaders (#4708)1.1.730
* Use vector transform feedback outputs with fragment shaders
* Shader cache version bump
* Fix missing outputs when vector transform feedback outputs are used
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 11f7085d..e1ab9327 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (translatorContexts[i] != null) { translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute); - translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null); + translatorContexts[i].SetLastInVertexPipeline(); break; } } |