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authorAndrey Sukharev <SukharevAndrey@users.noreply.github.com>2022-12-05 16:47:39 +0300
committerGitHub <noreply@github.com>2022-12-05 14:47:39 +0100
commit4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch)
treec3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentae13f0ab4da5b371bba746c1bd6598baaa44585d (diff)
Make structs readonly when applicable (#4002)1.1.426
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 23b213b4..5c045d9b 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
- private struct TranslatedShader
+ private readonly struct TranslatedShader
{
public readonly CachedShaderStage Shader;
public readonly ShaderProgram Program;
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- private struct TranslatedShaderVertexPair
+ private readonly struct TranslatedShaderVertexPair
{
public readonly CachedShaderStage VertexA;
public readonly CachedShaderStage VertexB;
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms;
private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms;
- private struct ProgramToSave
+ private readonly struct ProgramToSave
{
public readonly CachedShaderProgram CachedProgram;
public readonly IProgram HostProgram;