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authorgdkchan <gab.dark.100@gmail.com>2022-11-18 23:27:54 -0300
committerGitHub <noreply@github.com>2022-11-18 23:27:54 -0300
commit2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (patch)
tree9d9e33db173a6dfc9e3fa0c05b3421a74f621d14 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent7373ec579226e198d3d7825811eb592489acee1c (diff)
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)1.1.364
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 2a9dd6a5..3eaab79f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
List<ShaderSource> shaderSources = new List<ShaderSource>();
+ TranslatorContext previousStage = null;
+
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
shaderSources.Add(CreateShaderSource(program));
}
+
+ previousStage = currentStage;
+ }
+ else if (
+ previousStage != null &&
+ previousStage.LayerOutputWritten &&
+ stageIndex == 3 &&
+ !_context.Capabilities.SupportsLayerVertexTessellation)
+ {
+ shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough()));
}
}