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authorgdkchan <gab.dark.100@gmail.com>2021-06-29 14:32:02 -0300
committerGitHub <noreply@github.com>2021-06-29 19:32:02 +0200
commitfbb4019ed5c12c4a888c7b09db648ac595366896 (patch)
treea8be6bf5fc4f8b844683f1ef2ade588f3bb9bb0a /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent8cc872fb60ec1b825655ba8dba06cc978fcd7e66 (diff)
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs52
1 files changed, 30 insertions, 22 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 72ae0b10..efb0503c 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.Cache;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using Ryujinx.Graphics.Gpu.State;
@@ -492,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (ShaderBundle cachedCpShader in list)
{
- if (IsShaderEqual(cachedCpShader, gpuVa))
+ if (IsShaderEqual(state.Channel.MemoryManager, cachedCpShader, gpuVa))
{
return cachedCpShader;
}
@@ -527,7 +528,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
- shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
+ shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(state.Channel.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
}
@@ -542,7 +543,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
// The shader isn't currently cached, translate it and compile it.
- ShaderCodeHolder shader = TranslateShader(shaderContexts[0]);
+ ShaderCodeHolder shader = TranslateShader(state.Channel.MemoryManager, shaderContexts[0]);
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
@@ -595,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (ShaderBundle cachedGpShaders in list)
{
- if (IsShaderEqual(cachedGpShaders, addresses))
+ if (IsShaderEqual(state.Channel.MemoryManager, cachedGpShaders, addresses))
{
return cachedGpShaders;
}
@@ -647,7 +648,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
- shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
+ shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(state.Channel.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
}
@@ -664,11 +665,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
// The shader isn't currently cached, translate it and compile it.
ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages];
- shaders[0] = TranslateShader(shaderContexts[1], shaderContexts[0]);
- shaders[1] = TranslateShader(shaderContexts[2]);
- shaders[2] = TranslateShader(shaderContexts[3]);
- shaders[3] = TranslateShader(shaderContexts[4]);
- shaders[4] = TranslateShader(shaderContexts[5]);
+ shaders[0] = TranslateShader(state.Channel.MemoryManager, shaderContexts[1], shaderContexts[0]);
+ shaders[1] = TranslateShader(state.Channel.MemoryManager, shaderContexts[2]);
+ shaders[2] = TranslateShader(state.Channel.MemoryManager, shaderContexts[3]);
+ shaders[3] = TranslateShader(state.Channel.MemoryManager, shaderContexts[4]);
+ shaders[4] = TranslateShader(state.Channel.MemoryManager, shaderContexts[5]);
List<IShader> hostShaders = new List<IShader>();
@@ -724,7 +725,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <returns>Four transform feedback descriptors for the enabled TFBs, or null if TFB is disabled</returns>
- private TransformFeedbackDescriptor[] GetTransformFeedbackDescriptors(GpuState state)
+ private static TransformFeedbackDescriptor[] GetTransformFeedbackDescriptors(GpuState state)
{
bool tfEnable = state.Get<Boolean32>(MethodOffset.TfEnable);
@@ -752,21 +753,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Checks if compute shader code in memory is equal to the cached shader.
/// </summary>
+ /// <param name="memoryManager">Memory manager used to access the GPU memory where the shader is located</param>
/// <param name="cpShader">Cached compute shader</param>
/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
/// <returns>True if the code is different, false otherwise</returns>
- private bool IsShaderEqual(ShaderBundle cpShader, ulong gpuVa)
+ private static bool IsShaderEqual(MemoryManager memoryManager, ShaderBundle cpShader, ulong gpuVa)
{
- return IsShaderEqual(cpShader.Shaders[0], gpuVa);
+ return IsShaderEqual(memoryManager, cpShader.Shaders[0], gpuVa);
}
/// <summary>
/// Checks if graphics shader code from all stages in memory are equal to the cached shaders.
/// </summary>
+ /// <param name="memoryManager">Memory manager used to access the GPU memory where the shader is located</param>
/// <param name="gpShaders">Cached graphics shaders</param>
/// <param name="addresses">GPU virtual addresses of all enabled shader stages</param>
/// <returns>True if the code is different, false otherwise</returns>
- private bool IsShaderEqual(ShaderBundle gpShaders, ShaderAddresses addresses)
+ private static bool IsShaderEqual(MemoryManager memoryManager, ShaderBundle gpShaders, ShaderAddresses addresses)
{
for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
{
@@ -783,7 +786,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
case 4: gpuVa = addresses.Fragment; break;
}
- if (!IsShaderEqual(shader, gpuVa, addresses.VertexA))
+ if (!IsShaderEqual(memoryManager, shader, gpuVa, addresses.VertexA))
{
return false;
}
@@ -795,24 +798,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Checks if the code of the specified cached shader is different from the code in memory.
/// </summary>
+ /// <param name="memoryManager">Memory manager used to access the GPU memory where the shader is located</param>
/// <param name="shader">Cached shader to compare with</param>
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
/// <param name="gpuVaA">Optional GPU virtual address of the "Vertex A" binary shader code</param>
/// <returns>True if the code is different, false otherwise</returns>
- private bool IsShaderEqual(ShaderCodeHolder shader, ulong gpuVa, ulong gpuVaA = 0)
+ private static bool IsShaderEqual(MemoryManager memoryManager, ShaderCodeHolder shader, ulong gpuVa, ulong gpuVaA = 0)
{
if (shader == null)
{
return true;
}
- ReadOnlySpan<byte> memoryCode = _context.MemoryManager.GetSpan(gpuVa, shader.Code.Length);
+ ReadOnlySpan<byte> memoryCode = memoryManager.GetSpan(gpuVa, shader.Code.Length);
bool equals = memoryCode.SequenceEqual(shader.Code);
if (equals && shader.Code2 != null)
{
- memoryCode = _context.MemoryManager.GetSpan(gpuVaA, shader.Code2.Length);
+ memoryCode = memoryManager.GetSpan(gpuVaA, shader.Code2.Length);
equals = memoryCode.SequenceEqual(shader.Code2);
}
@@ -882,10 +886,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Translates a previously generated translator context to something that the host API accepts.
/// </summary>
+ /// <param name="memoryManager">Memory manager used to access the GPU memory where the shader is located</param>
/// <param name="translatorContext">Current translator context to translate</param>
/// <param name="translatorContext2">Optional translator context of the shader that should be combined</param>
/// <returns>Compiled graphics shader code</returns>
- private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext, TranslatorContext translatorContext2 = null)
+ private ShaderCodeHolder TranslateShader(
+ MemoryManager memoryManager,
+ TranslatorContext translatorContext,
+ TranslatorContext translatorContext2 = null)
{
if (translatorContext == null)
{
@@ -894,8 +902,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (translatorContext2 != null)
{
- byte[] codeA = _context.MemoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray();
- byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
+ byte[] codeA = memoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray();
+ byte[] codeB = memoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
@@ -914,7 +922,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
- byte[] code = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
+ byte[] code = memoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
_dumper.Dump(code, translatorContext.Stage == ShaderStage.Compute, out string fullPath, out string codePath);