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authorgdkchan <gab.dark.100@gmail.com>2019-12-31 19:09:49 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit59fdaa744b20f91928ee3fcaf5fabfcb7b409451 (patch)
treef01e21d930e456398411317784c5063c532a7215 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentf7bcc884e46805f4dcda4fc7d7e7bccb2a3ac316 (diff)
GPU resource disposal
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs61
1 files changed, 45 insertions, 16 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index b299da1a..ad2a6037 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Memory cache of shader code.
/// </summary>
- class ShaderCache
+ class ShaderCache : IDisposable
{
private const int MaxProgramSize = 0x100000;
@@ -117,25 +117,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (addresses.VertexA != 0)
{
- gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
+ gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
}
else
{
- gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
+ gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
}
- gpShaders.Shader[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
- gpShaders.Shader[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
- gpShaders.Shader[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
- gpShaders.Shader[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
+ gpShaders.Shaders[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
+ gpShaders.Shaders[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
+ gpShaders.Shaders[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
+ gpShaders.Shaders[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
BackpropQualifiers(gpShaders);
List<IShader> hostShaders = new List<IShader>();
- for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
{
- ShaderProgram program = gpShaders.Shader[stage].Program;
+ ShaderProgram program = gpShaders.Shaders[stage].Program;
if (program == null)
{
@@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
IShader hostShader = _context.Renderer.CompileShader(program);
- gpShaders.Shader[stage].Shader = hostShader;
+ gpShaders.Shaders[stage].HostShader = hostShader;
hostShaders.Add(hostShader);
}
@@ -182,9 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>True if the code is different, false otherwise</returns>
private bool IsShaderDifferent(GraphicsShader gpShaders, ShaderAddresses addresses)
{
- for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
+ for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
{
- CachedShader shader = gpShaders.Shader[stage];
+ CachedShader shader = gpShaders.Shaders[stage];
if (shader.Code == null)
{
@@ -370,13 +370,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="program">Graphics shader cached code</param>
private void BackpropQualifiers(GraphicsShader program)
{
- ShaderProgram fragmentShader = program.Shader[4].Program;
+ ShaderProgram fragmentShader = program.Shaders[4].Program;
bool isFirst = true;
for (int stage = 3; stage >= 0; stage--)
{
- if (program.Shader[stage].Program == null)
+ if (program.Shaders[stage].Program == null)
{
continue;
}
@@ -389,11 +389,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isFirst && iq != string.Empty)
{
- program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
+ program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
}
else
{
- program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
+ program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
}
}
@@ -497,5 +497,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
return 0;
}
+
+ /// <summary>
+ /// Disposes the shader cache, deleting all the cached shaders.
+ /// It's an error to use the shader cache after disposal.
+ /// </summary>
+ public void Dispose()
+ {
+ foreach (List<ComputeShader> list in _cpPrograms.Values)
+ {
+ foreach (ComputeShader shader in list)
+ {
+ shader.HostProgram.Dispose();
+ shader.Shader.HostShader.Dispose();
+ }
+ }
+
+ foreach (List<GraphicsShader> list in _gpPrograms.Values)
+ {
+ foreach (GraphicsShader shader in list)
+ {
+ shader.HostProgram.Dispose();
+
+ foreach (CachedShader cachedShader in shader.Shaders)
+ {
+ cachedShader.HostShader?.Dispose();
+ }
+ }
+ }
+ }
}
} \ No newline at end of file