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authorriperiperi <rhy3756547@hotmail.com>2021-06-15 01:09:59 +0100
committerGitHub <noreply@github.com>2021-06-15 02:09:59 +0200
commit7ff1f9aa121a7c2f59f8cba4bb5367839342ed62 (patch)
tree64a12c5d1e4732af088b6f006eafd4506ddf662b /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentbfcc6a8ad63a0eb0f06968145a310c484a96e8ca (diff)
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop The NV shader compiler puts these at the end of shaders. * Update shader cache version
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f72b5e6c..b080a8bb 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2329;
+ private const ulong ShaderCodeGenVersion = 2367;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -955,4 +955,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
_cacheManager?.Dispose();
}
}
-} \ No newline at end of file
+}